PUN player referencing

Im using photon unity networking, and what im need to do is reference my player object from a script on another gameobject. It needs to be my player and not some other users player.

foreach (GameObject go in GameObject.FindGameObjectsWithTag ("Player")) {
								if (go.GetComponent<PhotonView>().isMine) {
										equipmentScript = GetComponent<EquipmentScript> ();
								}
						}

I thought this would work but it doesnt, is there any special way to reference MY player?

finally found a solution, here it is if anyone else has use for it

foreach (GameObject go in GameObject.FindGameObjectsWithTag("Player")) {
				if(go.GetComponent<PhotonView>().owner == PhotonNetwork.player) {
					equipmentScript = go.GetComponent<EquipmentScript>();
				}
			}