I’m making a game with PUN. But when I leave the game and come back
Created at the opponent’s spawn point. I am
It has appeared at the spawn point of the number of players of two spawn points. For example, if the number of players is 1, it is created at spawn point 1. How can I make the spawn point exactly?
Hello, I am not totally sure if I understand exactly what you are asking but you can always make a simple spawn point like so,
public class Spawn: MonoBehaviour {
public GameObject spawnpointLocation;
//remember to assign in inspector
void OnTriggerEnter2d() //can be whatever you want.
{
Instantiate(gameObject, transform.position.spawnpointLocation, Quaternion.identity)
}
}
However, if you want to set spawn points based on how many players you can maybe do something like this,
public class Spawn : MonoBehaviour {
void Start()
{
if(GameObject.FindGameObjectsWithTag("Player").Length = 2)
{
//Spawn somewhere
}
if else(GameObject.FindGameObjectsWithTag("Player").Length = 1)
{
//spawn somewhere
}
}
}
This may be totally wrong or not what you are looking for, but I hope I can help.