Hi. I want to set up a standalone server using Photon. i’m assuming that after i start Photon Server i need to install PUN in Unity and then i can connect to the server?
I mean - to connect to my Photon Server i also need PUN in my Unity project, right?
atmuc
June 6, 2016, 5:52am
2
In all cases you need to import PUN client asset to your project from asset store.
why do you want to use standalone server?
PUN is one of the client packages we have. PUN is compatible with the Server SDK which you get on our page:
Global cross platform multiplayer game backend as a service (SaaS, Cloud) for Android, iOS, .NET, Mac OS, Unity 3D, Windows, Unreal Engine & HTML5.
You just need to change the PhotonServerSettings fitting your server (setup an IP that’s reachable for your devices).
Server side, setup a LoadBalancing instance (mind the highlighted blocks of info):
https://doc.photonengine.com/en-us/onpremise/current/getting-started/photon-server-in-5min
I want to make a dedicated server, with different code, so (that’s what i’m thinking) i need to setup separately server and PUN on unity
Thanks, tobiass!