[Pun2] How to spawn object inside object

Hello How can i spawn objects in container with Pun2, I use:

PhotonNetwork.Instantiate(guns[0].name, spawnGunPos.position, Quaternion.identity, spawnGunPos.transform);

But it doesnt work pls help
Thanks for your Suggestion

Parenting is not directly supported by PUN. You can pass “instantiation data” (last, optional parameter of PhotonNetwork.Instantiate) to everyone. You could use this to pass another networked object’s viewID with the instantiate, then have a script implement IPunInstantiateMagicCallback to do the re-parenting (according to the passed-along viewID, e.g.).

Ok Thansk