[PUN2 / Local] Unchecking "Use Name Server" causes "Failed parsing address" error

Hey,

I’ve set up a bunch of local servers on premise, and they all seem to be working fine. I can set the IP address in-app using my GUI, and then it connects and creates-joins a room.

In the PhotonServerSettings, I had forgotten to uncheck “Use Name Server” and I got that warning pop-up message every time I tried running my scene in the Editor as a result. So I went and unchecked it; after all, that’s what it says I should do in the field summary.

But now it throws an error and won’t connect: Failed parsing address: 192.168.1.XX, XX being whatever I set as the IP address in-app. Here is the complete error log. Does anyone have any idea what’s going on? I should stress that my local servers seem to be working fine when “Use Name Server” is checked (which shouldn’t actually happen, from what I gather).

Assistance would be greatly appreciated. Cheers!

If you are running a v5 Photon Server, you also run a Name Server by default, so UseNameServer should be true.
The address may have leading or trailing spaces in it? Recently stumbled over that myself. This is not trimmed.