[PUN2] "Master Computer to VR Headsets" Structure

Hey. I’m a Unity developer but I’m new to network programing and PUN2, so I apologize if my question doesn’t make sense.

I work for a VR center and we’d need a somewhat peculiar setup: 1. A “master” computer with a console of sorts that solely deals with room management and which is handled by the team, and 2. The actual game installed on individual Oculus Quest 2 headsets where our patrons can only join open rooms and play the game.

It is my understanding that PUN2 uses two servers: the MasterServer (for matchmaking) and the GameServer (for actual play). I assume that means our central computer will spend most of its time connected to the MasterServer, and our headsets to the GameServer. Is that gonna be a problem when it comes to interactions between the two?

What would be the best way to achieve the structure we’re looking for? Assistance would be greatly appreciated. Cheers!

You can run a Photon Master Server and Game Server on the same machine. A few connections between those and headsets won’t be a big deal. I wouldn’t expect problems…

You can download and run the Photon Server SDK (it’s pre-built), then connect a PUN client to it.

For this type of questions, this forum is not the best place to get answers. The server-side team is not available to chime in here. Better mail us: developer@photonengine.com.