Pun2 Rotations don't sync.

Hey everyone. So recently I started a new unity top-down game, and I had the bright idea to add networking (intelligence 100). The main problem is, when playing as two people, and I flip a character’s direction, like looking left and right, it doesn’t show up on the other scene. This is super confusing and I can’t find any good resources on how to fix it :frowning:
Here’s what it looks like:

While input (keys, etc) should only apply to the local player’s character, anything that happens due to the input, has to be done for any character a player sees. Meaning: The code you use to flip, is likely running only for the local character. You need to modify it to depend on which direction a character moves (determined by the updates the characters send)…

The direction a character moves can be determined by comparing a new, incoming update to the current position (in OnPhotonSerializeView or a related Update()).