All of the templates above are release-ready, you can basically build it to any platform right out of the box. The controls are ready for PC ( mouse/keyboard ), Mobile ( Touch ), and Consoles ( Gamepad ). They also support multiple screen ratios without having to tamper with the scene.
Follow this thread for more releases and updates for existing packages.
Even though these are older templates, I still managed to make some updates for them that revitalized their features over time. Space Ace had a new inventory system added to it along with gamepad controls, and MVR was completely revamped with the new Unity UI instead of the old OnGUI. Hidden Object was just recently ported to C#.
My next template has been submitted. It should be in the asset store within a few days. It’s a basic Shooting Gallery type of game, the graphics are from Kenney.nl.
Another template finished and submitted, it should be in the store hopefully within two weeks. This one is a Trivia Quiz Game, and here’s a little gameplay video:
Here’s a little bit about how the questions and answers in the game work:
The questions list in the game controller holds all the possible questions in the game.You can have as many questions
as you like in this list.At the start of the game the list is shuffled,and then sorted based on the bonus value of the question.
This results in a list of questions that starts with the low bonuses and rises up to higher bonuses as you progress through the game.This allows you to make questions with varying difficulty by assigning a proper bonus to each question.
For example, a very simple question would have a bonus of 100, while a more difficult one could have a bonus of 5000.
You can also set a limit to the mistakes allowed for each question, and a time limit too. If you make too many mistakes or time runs out you lose a life and the game asks another question.
Another nice thing is the ability to set a limit to the number of questions from each group, so for example you can have 20 questions in the group that gives 100 bonus. When the game starts you can have it choose randomly 5 questions from this group and present them in the game. This makes each game varied and not repetitive. When the player answers 5 questions from this group correctly, the game moves on to the next group.
You can also control the bonus loss when answering incorrectly. By default you lose half your bonus for each wrong answer, but you can set it to any percentage. If the player answers incorrectly and loses a life, the game chooses another question from the same group.
All of these features will ensure a nice flow to your game progress from easy to hard, along with some nice audio-visual cues to keep your players entertained.
Trivia Quiz Game is a full Unity template that gives you a quick and easy way to create a trivia game, along with a timer, lives, varying bonuses, and some nice audio-visual feedback.
Features:
Game ready for release straight out of the box, just build and play!
Works on all platforms, PC, Mac, iOS, Android, etc
Supports multiple resolutions and aspect ratios, automatically.
Supports Mouse, Keyboard, Gamepad, and Touch controls.
Easily customizable with lots of options to control game difficulty.
If you need help with anything, contact me, I’ll do my best
Added support for UnityAds along with a quick integration guide.
Improved controls responsiveness by caching the next move the player chooses (Similar to how in PacMan you can give the next turn command before you finish your current move)
Forest Defense Game was submitted to the store. Hope it gets approved within a couple of weeks.
In the game you must move across the lanes and shoot at incoming enemies. Each shot type ( color ) can kill an enemy of the same type. If any of the enemies touches you or passes you into the forest, you die.
Forest Defense is an action packed game full of challenge and fun. The game is ready to release straight out of the box, and it can also be easily customized to make even more engaging to your players. The game supports PC/Mac, iOS, Android, and WinPhone. It can be played with the mouse, keyboard, gamepad, or touch controls!
How to Play?
Move with the arrow keys (or A/D) across the lanes and shoot (Mouse buttons) the correct color at the enemy to kill it. Shoot without missing to get a streak bonus.
Features:
Game ready for release straight out of the box, just build and play!
Works on all platforms, PC, Mac, iOS, Android, etc
Supports multiple resolutions and aspect ratios, automatically.
Supports Mouse, Keyboard, Gamepad, and Touch controls.
Easily customizable with lots of options to control game difficulty.
Great learning resource with commented scripts and documentation.
If you need help with anything, contact me, I’ll do my best
Added a new local multiplayer game mode, hot-seat, which allows you to play in against several players, answering questions in turn for top points. Also added a screen to choose how many players want to participate in the match.
Reorganized the GameController and added comments on each component element. Hover over the value in the component to read the comment.
Fixed double tap bug (Thanks to Miguel Paolino for the find!).
Coin Frenzy is an action packed game full of challenge and fun. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. The game supports PC/Mac, iOS, Android, and WinPhone. It can be played with the mouse, keyboard, gamepad, or touch controls!
Features:
Game ready for release straight out of the box, just build and play!
Works on all platforms, PC, Mac, iOS, Android, etc
Supports multiple resolutions and aspect ratios, automatically.
Supports Mouse, Keyboard, Gamepad, and Touch controls.
Easily customizable with lots of options to control game difficulty.
Great learning resource with commented scripts and documentation.
UnityAds support with a quick integration guide.
If you need help with anything, contact me, I’ll do my best