Hey everyone,
Im looking for the most efficient way to instantiate thousands of projectile particles using C# job.
The idea is each bullet instantiated contains a velocity, last framePosition and a particle system.
The bullet is moving over frames and raycasting between current position and last frame position using the DOTS unity physics.
In case of hitCollision the job applies the impact effects , damage … then destroy the entity.
So my question is how to control the particale system within a job and is it event possible ?