push crate - works in editor, not on device

This is a script to push a crate in the direction the camera is facing. Works fine in the editor. It does nothing on the device. I hate bugs where it works in one instance but not another! Any help much appreciated.

function PushCrate (){

if  (Vector3.Distance(Hit.collider.gameObject.transform.position, Player.position)>8.0) return;

isPushing = true;

Crate = Hit.collider.gameObject;

var cam : Transform = Camera.main.transform;

var cameraRelative : Vector3 = cam.TransformDirection (Vector3.forward);

// Apply a force relative to the camera

Crate.rigidbody.AddForce (cameraRelative * 10);


code here

If you’re calling that from Update, then differences in framerates would cause different behavior on different devices. (By the way, you can just use cam.forward instead of cam.TransformDirection (Vector3.forward).)

Thanks Eric. Should I be calling the PushCrate function from Fixed Update?

Btw, I found multiplying the force tenfold got the crates moving on the iPhone!