Push-The-Box

Hello

Here is just a little game i do for starting developing on unity, and i’m looking for a small feed back.
It’s a small puzzle game where you need to push a box trough a labyrinth and reach the next Blue Zone.

http://boringame.free-h.net/trollthebox/trollthebox.php

Thx for feed back :wink:

PS:There is 16 level and all are possible. pls don’t post solution.

Nice game :smile:
I’m stuck on level 7
http://puu.sh/7Y2UY.jpg

Press ‘R’ to restart :wink:

Think it’s actually pretty fun, Kept playing till level 9. Maybe if you dress it up nicely and work it out a bit more you could have something good here!

This was pretty fun to play. I made it to level 13. That one has me stumped.

This is a really neat game! It’s simple and challenging in a way that makes you want to keep playing it. If you get far enough in the development and you’re looking for some music or sound fx, I’d be interested in contributing some stuff :slight_smile:

I just won the game! :smile: Some of those levels were pretty difficult, just like a good puzzle game should be. I’d say you have knack for puzzle/level design.

Thx for your feed back, it’s nice to have some encouragement.

Wow… this is so nice. This actually reminds me a lot of Kwirk. Do you know the gameboy game? Did you have it in mind when designing the game?
Keep the good work up!

I really like the game. Well done. As the others said. You have some skills regarding a good puzzle game.
Right now I’m struggling with level 11 :slight_smile:

EDIT: Yeah… can’t understand what to do in level 11. Also, one of the triggers seems not to do anything when touched.

EDIT2: MY GOD Level 11 was fucking genius!!!

Wow this was surprisingly fun, way to go. At level 8, will definitely come back to it later!

challenging puzzles, nice work,

i have given up on lvl 10 though, i found a color changing hint but i don’t understand it, for me there is no visible path that would allow me to push the block into the hole so i assume it is some kind of mindfuck with the switches, no time for checking that…

You introduce some nice mechanics over the course of the game. Reminds me a lot of the pillar puzzles in alundra. Maybe you con extend the mechanics by adding something like that… you would have to add a sprint button or those kind of puzzles would be to tiresome

Great game but I stopped on level 8.


The cube got stuck…

I think it needs to snap objects to the grid, otherwise great game.