Push Trigger Updates

Hello,
I am having an issue that I find difficult to solve, and I was wondering if I could get some insight from someone who has solved this problem before.

I am creating a number of GameObjects in the scene during runtime, and I need it to read collisions during the first frame of it’s existence. I have them set up with Mesh Colliders set to be Triggers, but the OnTriggerEnter function doesn’t seem to run. The objects that they are colliding with are already in the world, set up with Kinematic rigidbodies.

All these GameObjects are being created at the same time; my workaround is to find all the rigidbodies and shift their transforms over and back so that they update the triggers. I feel as though this is a very inefficient way to do this, and it will start to bog down as I begin to place my rigidbodies throughout my scene.

My question, then, is whether there is a function I can run on these GameObjects so that they push the OnTriggerEnter function with any of the object’s they are currently colliding with?

Thanks,
-Beck

Alternately, is there a built-in way to access the colliders that a Collider is currently colliding with?

E://a.jpg
try to set MeshCollier/Convex true.good luck