hi !
can you please list steps of how to implement aircraft pushback car physics. I already have it somehow working, but curious if any other solutions to compare and choose best : )
so currently:
my aircraft contains:
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body mesh, separate group of body colliders, separate group with 2 wheel colliders
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another set for the forward-nose-wheel: like a car with 4 wheel colliders and body
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there is “configurable joint” on the base aircraft part - so the body is attached to the nose-wheel like a trailer to truck.
so now I can collide the nose-wheel (rotation is limited to one axis) with some random 3d physics body - and so rotate this part and affect whole aircraft in good way. -
now I need to add the “towbar-connector” - it should be a cylinder with 2 small wheels. So I have it like a car with only 2 wheels. And trying now to connect this to both aircraft and pushback car with configurable joints.
sounds like doing it in good way or there is a better solution? Thanks !