So, i imported a sword i made in Blender 3d and i imported it to unity and i gave it a mesh collider. Since a a mesh collider can’t work with rigidbody, i only have the mesh collider. But i want the player to be able to push the sword, how do i do that?
Good day.
One soluion is to use Multiple Box/Sphere colliders.
If you have multiple colliders, they will all actc as 1 single collider. So you can try to recreate an aproximation of sword with multiple box and sphere colliders.
Bye!