Pushing first iOS app into the App Store

I’ve been working in a group on a project for the school, we are making a game and are about done with it. The game will mostly be used to be taken to high schools and have them play the game to teach them about a certain major. He have the iOS license already, but I was wondering what else do we need to push the app onto the market. Such as if we need to buy Unity Pro if we aren’t going to sell the game and what images we need for the store. Is there a guide for this already?

Thanks for your replies.

P.S. I was wondering, if I want to push my own app later do I need to buy both Unity Pro and iOS Pro if I plan to make money from my game?

No, you don’t need Pro, but you (and/ or your class) needs the $99 iOs developer license from Apple.

We have the developer license from Apple, I was just wondering what the differences are between pushing a Unity project compared to a native project.

So, would I need iOS Pro if I wanted to make money or do I just need Unity Pro?

You don’t need iOS Pro unless you want some of its features.

You need Unity Pro if you want iOS Pro.

It has nothing to do with Unity at all or what version of Unity to use. You should be asking these questions on the Apple forums, and checking all the documentation in the developer portal when you log into the Apple Developers site.