I have two cubes, each with their own rigidbody, and cube collider. They are stacked, one on top of the other. I am moving the lower cube using rigidbody.MoveTo(). The top cube stays still.
How can I make it so that the top cube moves along with the bottom cube as it is pushed?
Some other things to note are, the rotation of these cubes are locked. I have experimented with trying to change the physics material to rubber, which works only slightly better. The top cube will move a tiny bit, but for the most part still stays still, and eventually falls off of the lower cube.
Any ideas on how to improve or fix this issue?