Put a limit on velocity on the X axis

It seems that some stuff has changed recently-ish with how some code works with 2D physics, or i’m just being dumb, IDK.

I’m writing a simple C# AI for an enemy bot for a 2D platformer.

Bot has a rigidbody2D & Box Collider 2D

I’m using AddRelativeForce to move it

I want to place a limit on the rigidbody’s velocity on the X axis

The code i have so far affects the enemy velocity overall, which is problematic as i’m now wanting it to jump.

Below is a BASIC outline of the code i’m using. It works fine, just need to know how to limit 2D velocity on the X axis only.

Thank you, Tom :slight_smile:

public float speed = 10.0f;
public float maxVel = 10.0f;
public float jumpForce = 700.0f;

void Start () 
	{
		rb2D = GetComponent<Rigidbody2D>();
	}


void FixedUpdate () 
	{

		if(rb2D.velocity.magnitude > maxVel)
		{
			rb2D.velocity = rb2D.velocity.normalized * maxVel;
		}

// When it's time to move
		rb2D.AddRelativeForce (transform.right * speed);

// When it's time to jump
                rb2D.AddForce(new Vector2(0, jumpForce));

Tom, try this:

if(rb2D.velocity.x > maxVel)
{
	rb2D.velocity = new Vector2(maxVel, rb2D.velocity.y);
}