Put Asset Store cache in Preferences

Hi,

It would be nice to include in Editor Preferences the path to Asset Store downloads cache.

I got disk space full and i found i had to manually delete all Asset Store items previsously downloaded (over 10go) in
Users\XXX\AppData\Roaming\Unity\Asset Store-5.x

An option to delete the cache or specify our own path is welcome.

Thanks.

6 Likes

Everyone’s been saying this for ages. Obviously low priority.

C: Drive is not for storing data, Unity!

2 Likes

Good thing we can simply create a directory junction.

When people don’t know it’s in hidden AppData it’s even worse.
One path option in Preferences should not be so long and so hard to add :roll_eyes:

4 Likes

There is an option to specify a custom location (i am on 5.5.3p1):

I believe that is the Cache Server for working in teams; not the place where Unity stores the downloaded asset-store assets.

Correct that it has nothing to do with asset store assets. But it isn’t just for teams. (though it is useful for teams). It is great if switch platforms a lot as well…

2 Likes

Sorry, i read that as “cache server”, not as asset store cache path…

https://feedback.unity3d.com/suggestions/ability-to-change-the-download-d

It’s been listed as “Planned” for a while.

I guess Unity isn’t making it a priority since the hack Ryiah mentioned is functional, if messy.

Exactly. You have to choose between not been able to use assetstore assets or use space (which most likely been ssd drive, which don’t have much or are expensive) just for cache, which would be more suitable on hdd.

You don’t have to choose. It’s a minor annoyance to move the cache to another drive using a junction (Windows) or symbolic link (other), but it’s a fairly quick one-time task and then you’re all set. It would be nice if the Unity editor provided a way to do it in a nice user interface, though.

1 Like