Putting 2 Text Mesh in a game object causes an error

Hey Unity developers.

Please help with this problem I stumbled upon today:

I have 3 game objects. The first one is the father which contains a sprite renderer and a script.
The next two are 2 text mesh objects that I dragged to the father (inside another game object - they are the children). My game is in 2D mode. During the game I am changing the Z value of this objects. Sometimes I see only one text mesh getting rendered and sometimes both of them. How is it so? I never saw any problem with this object during desing time.

What am I doing wrong and what to do in order to see both of the words on top of my picture?

Try changing the Clipping Planes of your camera, the Near and Far variables.
These numbers affect how far or near in Z the camera will render the objects.

Hey vitor_r. What are your recommendations? I changed the Near and Far values but nothing helped… (:

How much of Z position are you changing?
Maybe the text is behind your background…