August 15: Added FX and uploaded to Kongregate. August 6: NEW UPDATE! Read below or play the web player. October 26: Preview of the new GUI, and devblog, available here. November 27: New webplayer, with new GUI and levels. January 5: New tiles, levels, and visual effects.
Hello everyone, here’s an early beta of my first game in Unity: Balls to the Walls. The goal is to get the balls of each color to the same colored wall. Each ball only moves one direction.
The game is far from finished. There are currently only four levels. There are also several features to add:
New blocks like ball rotators, switches, on/off walls
Custom GUI
Saving progress on levels
Make everything less blurry
I also haven’t tested the graphics on different computers, so I’d like to see how they come out.
Damn it. Damn all things! I can’t send you a private message so I have to leave one here and look like everyone else. FINE
Ok, so I’m a composer and while I don’t play a lot of puzzle games, I’m always attracted to composing for shiny, polished-looking ones. Also any that make vaguely salacious puns in the title. I’m not at my studio and can’t install the web player, but I can see it at least looks great from the screens. So, pitch: this and this are a couple of tracks from a puzzle game commission. This is a platformer OST but it’s all fast-paced and energetic. There’s many other tracks and styles on those sites but I doubt many would be appropriate. I’d say more, but approaching you in the comments feels like trying to enact business over a PA system.
3 New levels with rotator blocks (now goes to level 7).
Hints at the start of levels
New look for older levels
Undo button
I found that the blurriness is due to the new macbook screens, but I haven’t found a way to fix it. I would prefer the pixels to just be twice as large instead of blurry; does anyone know a way to do this?
Hmm…I don’t get them on my machine but I know what they are. The sprites are made in atlases (lots of sprites in one image), and to make it easy for me to see the boundary for each sprite, I have to surround them with pink lines. It should be gone once I’m done with all the sprites, then I can get rid of the lines.
So, no update to the beta…but I’ve been building a new GUI. Here’s a crappy gif:
Once this is done, I’ll post the next beta, and hopefully if there are no problems after that, release!
Update: new web player! Click here to play! One thing, I’m getting a strange bug on the level select screen with my development computer, but I can’t replicate it on any other machine. Does anyone else get something like this?
(Also, this happens only in the web build, not on standalone, which is weird)
I’m almost done! In the new screenshot you can see level 24, the last level I’ve made. I’ve also added a bunch of other little features like a glowing overlay around a ball when it’s on a rotator block. This should make it easier to see what’s going on.
The only thing left is to add the remaining levels and sound effects.