Hi guys,
I’ve been looking at Unity for over a year and thought it would be worth trying to create a little mobile game project, mainly for practise as I’ve not done much in Unity and thought thought a would allow me to easily enter the mobile arena.
The game logic is pretty much done. Its based on box world or Sokoban gameplay. I just wanted a simple game concept to get me into Unity and thought I could also get some experience in putting a free game into the app store and/or android market.

I wanted to make it look appealing so I went with colourful/appetising graphics concept. Ie; instead of putting boxes on crosses, jellies on plates. Thought it was a fun idea too. The game will be free if it dose ever make it to a mobile download store, and I wanted it to be attractive to a younger audience. I think logic games of this kind can be fun to kids so that is my aim.
Currently my focus is;
1: The current levels are not sorted, and the starting levels need to be much easier.
2: Getting it to run smoothly on a mobile is something to do; basically the models are not low-ploy enough.
3: Some UI graphics are missing
4: Sounds
Not sure what I am looking for by posting here; I think just some general feedback, any things I need to consider if I want to put this on Apple’s app store (I know it can be difficult to get a game on there). Anything else I should consider when publishing for mobile?
Web-player: http://www.danieldownes.co.uk/projects/jellymaze/
Thanks for any input,
Daniel.

