Puzzle Warehouse

This is something I’ve been doing in my spare time, mostly chasing down artists and sound guys, but it’s nearly done and I thought I would share it. It’s just my personal project, I plan to release for the OSX store very soon and then the obligatory iPhone/iPad release. It’s a very hard game, made for puzzle aficionados more than the general public.

Maybe I’m just very critical of my work, but the best part is the music, which was done by Sean Beeson. For those that don’t know, it would be a discredit to describe him as being talented, his skills are the result of a serious dedication to his trade.


Ha, your check is in the mail :smiley: haha I kid, but seriously thank you!

Do I have any volunteers to try it out a bit on either Windows or OSX?

You want someone to test your game? I’d love to.

i’d like to as well. I’ll give you solid feedback in return.

I’m always happy to provide a peek at my stuff, but I need to know your preferred platform: Windows or OSX.

I would prefer Windows.

I have tested it. PM sent!

My Warehouse game was just submitted to the OSX App Store. Code signing was a bit of a pain. I changed the menus at the top a bit to include a proper OSX-stye help screen and tweaked the about screen a bit.

I noticed my icon looked terrible on the Unity compiled version of the .app and had to change it.

I’ve put a few screenshots here and I know it’s not the typical MMOFPSRPG-in-progress concept art and screenshots running locally, but maybe some folks are interested in puzzle games.:expressionless:

Apple approved it, it will be available March 1st.

The polishing for OSX had me worried. I know some people deservedly had their apps rejected because they were too close the iOS versions, so spent a bit of time and got the OSX help system in place this project. I’d recommend more OSX ports do the same, not just to lower the risk of rejection, but also to look less lazy on the port.

Feel free to hit me up if you have any questions about the help system and I can show you plist.info and the files I used.

Release 1.1 will be uploaded soon, it makes the game a bit easier and has Japanese localization. I’d hoped to find some people to help with no other languages, but that didn’t yield any results. :frowning:

Lastly, for OSX gamers who likes puzzles, I have a few promo codes available.

Promo Codes for those that like puzzlers. There is a bug in the score saving. >< The next release is done and fixes that (should be on the app store soon), but you shouldn’t complain if you got it for free.

7FTAMAJWJYNL
L6JPEW96HA6X
HHP3P69WLK36
TNKMYTK7RW9R
EAP9XAHWYYNF
L7TH9YH6949X
3MTYYAK34MR7
974RRR3NKRMR
F66PXJWKWAAT
PFRY4LF36XJN

For the three or so people who’ve actually taken an interest, I overhauled the art style. Rather than deal with artists, I’ve been reading on texturing and such. It might not be good texturing, but it’s better than unfulfilled promises.

Alright, I know you’re struggling with the art for a long time…and it always bothered from the beginning and your lack of feedback kinda proves my point (internally in my head)…
So I would suggest 2 things that you can surely do on your own.

Get rid of the white floor and the pattern on the background. And redo the gui and font and this game will look 200x better already with these minor changes.

Maybe harsh, but that always had to go off my chest :confused:

That’s not harsh at all, but it is vague.

What do you mean by “redo the GUI”, do you have any suggestions? The pattern on the back is just because there will be a lot of dead space otherwise. The font is terrible, I did some stuff up which was fancier, but dealing with the Unity GUI system and multiple resolutions and aspect ratios became a nightmare.

The horrible thing is I know what is ugly, but it’s hard to make what isn’t ugly. I would like to contract out the art, but my PayPal history is full of sent deposits and my inbox is completely empty of even preliminary art. =/

Here’s my quick take. If you mentiond GUI problems, I can only suggets prime31 uitoolkit combined with some HoTween love. Does wonders :slight_smile:

  1. Make it more warehouse-ish, given the title. Hardly ever seen a warehouse with a white floor.
  2. Give the elements some shade, instead of the fullbright look
  3. Added a dropshadow effect to the elements - don’t know whether these are 3d objects or 2d iso sprites.
  4. Got rid of the background pattern
  5. Made the floor a solid 3d piece instead of flat piece of paper
  6. Recolored and resized GUI

Ah, that is great, thanks. The lines are important for judging distances, but alternating colors looks great. Two sizes for steps and records looks great, too. I now have items for update 1.3, thanks!

Glad you like the changes.Wasn’t sure whether you’d be alrigt with me going that far :slight_smile:
Looking forward to more updates :slight_smile:

@Acumen: I don’t want to look too much of a fan (you know, I’m 35, I need to show some composure), but the restyling you made is absolutely awesome :smile:

@JRavey: looks very interesting, especially the “it’s a very hard game” part. Will you also post some kind of online demo (for those of us who don’t have an iPhone/iPad)? :slight_smile: