On iOS, we have different textures that are imported as Sprites, but are non power-of-2 (and don’t have square dimensions).
I’d like to know:
- How this affect loading these textures at runtime? and how does it affect the memory usage? (main memory, GPU memory, etc).
- Is there any benefit for PVRTC at the hardware level (on iOS) ?
What is the best way to optimize such images for iOS builds so we can benefit from PVRTC ?