Hey!
I’m starting up a new game project, and trying to figure out what engine to use. I’ve got some existing code, which is implemented in python, that I’d like to use in the project.
I see that Unity uses Boo, instead of python, so I can’t just import the python code. I could run the python code as a separate process, and use message passing to communicate with it, but I’d prefer to actually incorporate it into the Unity project.
I was wondering if there was some way to compile the python code so that it could be imported by Boo or C#? Has anyone tried doing this? Or is there another easy way to use python code from within a Unity project?
Thanks,
-Lance