Q; Different font on button after build?

Hi,

I’m using a custom font from the client (.ttf) for my button text, but after a build all buttons have a completely different font assigned to them. Weird thing is that I have two different fonts after the build on the buttons, but I have only one custom font set in Unity.

This happens on both Android and WebGL builds, so it seems something similar happening for both.

Anyone recognizes this? Unity 2017.3

cheers!

rob

How do you setup the font?
The issue sounds like Unity can’t find the font at runtime and falls back to other font.

I have a Assets/Fonts folder with the imported fonts, and have the custom font assigned to the text objects.
Not sure how much more there’s to it, unless I missed something completely obvious here… :wink:

rob