[Q] From MakeHuman to Unity with UMA 2: Skeletal Morphs?

Has anyone already come up with or is aware of a method to morphing bone positions? I’d like to generate the base of my meshes with MakeHuman (later refining with MudBox) and use the morphs I create to use within UMA 2. The hurdle I can’t figure out is creating morph targets for skeletal positions, and I already know these skeletal positions will affect my mesh morph targets; I’d have to morph the skeleton before generating the mesh morph. What are your thoughts?
Example

Are you aware of the UMA thread? That’s probably the best place to ask this sort of question.

Any chance I can get this moved, then? As is, this isn’t just an UMA question and I’ll get the same response in most any other board I post in.