Hi,
Maybe a bit of a silly question, but how does one assign a material to a selection of objects/parts in one go?
I have this imported FBX with a lot of parts, most of them will have the same material.
Coming from 3D applications like Softimage, Maya and such I find it odd there’s no straight way to quickly assign a material to your multiple object/parts selection.
Or am I missing something, as I couldn’t find a reference in the docs… 
rob
You can select any number of objects in the Hierarchy, and the Inspector will show whatever components and properties they have in common. You can then update any of those common properties — for example, by dragging in a Material (or clicking the little select button and picking a material that way), and this update will apply to all the selected objects.
I see, thanks.
And s there a way to filter out a selection of things? So I select the FBX, and can filter for only meshes/parts?
So no empty gameobjects etc.
there’s quite a lot of subsets in the hierarchy, and makes it hard to select parts in those.
cheers,
rob
Hmm, I’m not sure (and don’t have Unity open at the moment to try it), but I think you might be able to use the type-based filtering. In the search field at the type of the Hierarchy window, try entering “t:MeshFilter” (or whatever component type you want to filter by). See if that helps.
Brilliant!
cheers for the quick replies 
rob