Q : Multiplayer Runner2D game setting Photon-cloud.

We would like to make realtime multiplayer(2D runner game) in the style of Super Battle Racers

(

)

Input : touch to jump.
Problem : It will warp or lag many time in one game.
So we should resolve lag issues by change settings of photon, or by other methods.
Question :

  1. Should we change interpolate Option to SynchronizeValues ?
    ( in document said this mode often gives the smoothest results but it 's more lag than learp.)
  2. Should we add extrapolate Option for predict ?

Here is the player setup :
-Photon View (observe option = Unreliable)
-Photon Transform View (Interpolate = Lerp / Extrapolate = Disabled)
-Photon Rigidbody2D View

What is the best way to synchronise player position and get smooth movements in 2D-runner ?
{ via mobile game, Photon-pun+, Photon-cloud }

Thank you in advance for your kindness.

i was looking for the same, but its impossible to do with authoritative servers…
i found the badumna, thats a hybrid, p2p and auth for login and matchmaking… its working well, the only problem is, now is opensource without any support :stuck_out_tongue:

1 Like

With PUN and a game with only a jump input, i would ONLY send an RPC everytime i press jump and then handle the rest of it locally. Will seem smooth and work well.

You should send postion at jump though, so you can correct postion and time of the jump on other players mobile/computer.

1 Like

Thank you so much for all response sir.