We would like to make realtime multiplayer(2D runner game) in the style of Super Battle Racers
(
)
Input : touch to jump.
Problem : It will warp or lag many time in one game.
So we should resolve lag issues by change settings of photon, or by other methods.
Question :
- Should we change interpolate Option to SynchronizeValues ?
( in document said this mode often gives the smoothest results but it 's more lag than learp.)- Should we add extrapolate Option for predict ?
Here is the player setup :
-Photon View (observe option = Unreliable)
-Photon Transform View (Interpolate = Lerp / Extrapolate = Disabled)
-Photon Rigidbody2D View
What is the best way to synchronise player position and get smooth movements in 2D-runner ?
{ via mobile game, Photon-pun+, Photon-cloud }
Thank you in advance for your kindness.
