[Q] Physics chain optimization

Hello I have a physics chain about 7 hinge joints long.
Example

I’ve heard the suggestion of updating the timeStep for the project to something lower like 0.002[default is 0.02].

What I have tried so far
-Joint Chain in/out of hierarchy [Out works better]
-Set Projects >Time timeStep = 0.0005 [Absolutely crazy]
Which works well but destroys every other time based dependency
-Springjoint spam [Does not work]

The chain is 7 hinge joints

I just want to know if there is any type of workaround available. I’m at a loss for a good solution other than writing my own script for it

Thank you in advance for any help!

I’ve done a similar chain. Here’s how I set it up

The chain links are joined more or less at the edges, the top of one to the bottom of the next. I used HingeJoints and Distance Joints. The latter had a very small distance. This ensured that the chains didn’t break apart too easily.

I also had a DistanceJoint between the two objects that the chain held together. This had a distance that was the same as the length of the chain.

I did change the Time Step, but only by 50 %.

This chain holds up pretty well, it is still possible to break it apart if one goes really fast and it gets stuck on a corner. But, for the most parts it works as intended.