Hello I have a physics chain about 7 hinge joints long.
Example
I’ve heard the suggestion of updating the timeStep for the project to something lower like 0.002[default is 0.02].
What I have tried so far
-Joint Chain in/out of hierarchy [Out works better]
-Set Projects >Time timeStep = 0.0005 [Absolutely crazy]
Which works well but destroys every other time based dependency
-Springjoint spam [Does not work]
The chain is 7 hinge joints
I just want to know if there is any type of workaround available. I’m at a loss for a good solution other than writing my own script for it
The chain links are joined more or less at the edges, the top of one to the bottom of the next. I used HingeJoints and Distance Joints. The latter had a very small distance. This ensured that the chains didn’t break apart too easily.
I also had a DistanceJoint between the two objects that the chain held together. This had a distance that was the same as the length of the chain.
I did change the Time Step, but only by 50 %.
This chain holds up pretty well, it is still possible to break it apart if one goes really fast and it gets stuck on a corner. But, for the most parts it works as intended.