QCAR AR Asset Facing User

HI -

Is it possible to have the AR asset, let’s say it’s a 2D image (jpg) on top of a plane (in unity) “track” to the users position in real life? In other words, if I want to have an AR asset to always face the user in the camera view no matter where they are standing in relation to the trackable. I assume that there is a relative positioning script.

Many thanks.

Commonly called billboarding or camera facing sprites.

Something like

transform.LookAt(Camera.main.transform.position);

Should do the trick