QR Code reader and generator - cross platform

QR /Bar Code reader and generator is a simple and easy plugin for unity developers to
read and generate QR/Bar code very easily. You can also create QR/Bar code payloads
for WIFI, SMS, Skype, Mail etc.

Supported QR Code formats are CODE_39, CODE_93, CODE_128, EAN_8, EAN_13,
ITF, QR_CODE, UPC_A and many more.

Supported platforms are Standalone (MAC & Windows), Android, iOS, Webplayer, WebGL.

Features :

  • Generate QR or Bar code.
  • Generate QR or Bar code with overlay icon.
  • Generate WIFI, Email, URL etc payloads easily.
  • Generate QR code of large amount of data, you can set output qr code texture size according to your need.
  • Read any QR or Bar code from device camera.
  • Read any QR or Bar code from image.
  • Save QR code to gallery.
  • Easy to use as your own way.

Demo:
Android
OSX
Windows PC
Webplayer

You can check documentation here

Please drop me a email if you have any :

  • General query
  • Pre order enquiry
  • Support request
  • Other requests

Check blog here
http://unitydevelopers.blogspot.in/2017/05/qr-code-reader-and-generator-for-unity3d.html

Assets store link

Please clarify your doubts at devesh.pandey19@gmail.com

Is this WebGL rather than webplayer?

Hi,

Sorry, I have not tested on WebGL so can’t say that it will work or not, I will test and let you know the status.

It just caught my eye - since webplayer is RIP. WebGL is the defacto browser build now. Has been for a while. :wink:

Hi,

I have tested a WebGL build and its working on latest version on firefox (v 54.0), but its not working on all browsers, its only working on supported browsers as described here
https://docs.unity3d.com/530/Documentation/Manual/webgl-browsercompatibility.html

You can check the WebGL build available here
https://drive.google.com/file/d/0B6KOam07gs3gTEJJUHhNUHhwNkU/view?usp=sharing

1 Like

Hi,

I’m currently trying the QR Reader scene in Unity 5.6.2f. But the scanning doesn’t seem to start, and the RawImage texture remains white. Do you have any insights as to why is this occurring? Did I possibly miss a step or should I roll back to an older Unity version.

Looking forward to your advise. Thanks in advance

Hi,

As I replied you via email, you are testing on MacbookPro so you need to use Front camera instead of rear camera.

So replace GetRearCam() to GetFrontCam() in example scene, then it will work. (I have tested).

Write me at devesh.pandey19@gmail.com in case of more query/questions.

Hi All,

Plugin updated.
1). Scanning from front camera is removed.
2). Rear camera scanning optimization.
3). Rotation issue fixed.
4). Now works in portrait and landscape mode.
5). 1 more demo scene added.
6). 1 extra feature added - decode your own qr code texture to string.

Thanks to all customers who support me to improve the features of the plugin.

Few bug fixed.
1 feature added - square camera feed with maintaining aspect ratio.
Scanning improved than previous version.

Please visit this page for all of my plugins.