Hi all,
My first post here, thanks for reading in advance if you do.
I’m trying to set up an audio system inside Unity, which might at first seem slightly odd to some of you, but it’s for a specific purpose.
In brief, I’ve hit an early stumbling block, I need Quad Outputs (at least, but 4 will do for now).
I’ve set the audio mode to Quad, and made a master mixer channel. I’ve made a VERY simple scene with a first person character containing the main camera and an audio listener. I’ve added a cube object and tied a sound to it, the audio source is set to 3D.
When I hit play, and move around the environment the audio pans between front L/R, and I get a mono stream in output 4, which only changes dependent on distance (not angle), and NOTHING in output 3. This is true on the levels in the audio mixer in Unity and on the outputs of my Audio Interfaces.
Now, I’m relatively new to Unity, but come from a long background in audio engineering, something tells me this isn’t working as it’s supposed to. I’ve remade the scene a few times over from scratch but always get the same result.
FYI, I’m running on a Mac using an Aggregate device for outputs. The aggregate device contains an Apogee Duet for Stereo outputs and a MOTU 896HD for multiple outs. I have a quad speaker set up configured in Audio Midi set up with outputs of the MOTU assigned to front L/R and rear L/R. I have that Aggregate device set as my main system outputs and it works fine. I’m just not getting the results from Unity I was expecting, at all.
HELP?!?!