Quad Background (Scrolling) Texture = Mutated Image

Hey guys, ahm I would someone please to give me a hand here because I’m comparably new to Unity2D.

I tried to use Quad for a scrolling background but there have been some unexpected results. When I dropped the background on the Quad to make it a material and then I tried a little bit the Tilling Values the Quad just repeated the edge of the pixel. What do I mean? This :

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Well, if I change it to the default values all are okay :

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When I was watching at the tutorial : link text 16:00
All things were going just fine for him, but for me not :frowning:

Look at the texture import settings, “Clamp Mode” should be “Repeat” instead of “Clamp”