Quad Material Texture Rendering Dark

I’m creating a 2.5D game and was recently informed that I should use a Quad with a Transparent/Cutout shader instead of a Sprite for my player object.

So I’m on my way to converting my playerObject into a Quad and for some reason the color is coming out way darker than it actually was “painted”.

Image Below:

41620-screen-04.png

On the left is the Quad and on the right is the Sprite. Sprite is in the correct color vibrancy. I thought it might be “Receive Shadows” option on the Mesh Renderer for the Quad but that wasn’t the case.

Any ideas? Thanks :slight_smile:

Changing the shader to a Transparent/Cutout/Soft Edge Unlit worked perfectly.