quad meshes on camera layer (hud)

I’m creating quad meshes and adding them as children to a camera I am using for my hud, the quad layer matches the cameras culling mask however I am having a very strange issue; my quads are not visible until I pause the game, select the hud camera and set its culling mask to some layer other than the one of my objects and then to set it back to what I originally had it at. Once I do this my objects become visible; this really feels like a bug but wanted to see if maybe I am missing something or if there are any workarounds (now that I say that maybe ill try changing the camera layer to something and then back again when I create my first object)?

Thanks.

Answering my own question here. I managed to fix this by increasing my hud camera’s depth. I thought I had these separated properly but looking again I had both of my cameras depths set the same. silly me.