i’m going to use rectangular-shaped terrain in my project, but i’m not going to use unity’s terrain 'cause my terrain will be 500x500 units and for unity’s terrain i would have to use multiple terrains for this.
terrain would be simply plain, without hills.
so i can’t decide what is better for performance: 1 quad or 1 plane with lots of triangles. the camera will see only a small part of terrain at a time, so i’m wondering, what will render better - plane or quad?