I’ve been working on an audio-visual installation running on a Windows PC which will use a 4 channel audio interface for its audio output.
In Windows this is configured as a quadraphonic device and all 4 channels work when previewing the sound in the Import Settings inspector, but while running the project (both in the editor and as a standalone build) the 4th channel is silent (channels 1-3 work as they should).
Running it through an Audio Mixer in the editor and watching the Master levels also shows channels 1-3 playing but channel 4 silent.
While developing it I used a 5.1 soundcard and Unity had no trouble playing 4 channel audio files (with channel 3 and 4 being assigned to SL/SR), also setting that same soundcard to quadraphonic mode in Windows reproduced the same issue with the missing 4th channel as the 4 channel audio interface.
Is there an issue with quadraphonic sound support currently, or is there some setting I have missed?
Thanks.