I got this wolf from here
www.blendswap.com/blends/animals/wolf-for-bge-projekt
And made an fbx out of it, it actually automapped in Mecanim as a humanoid, but the scene position is different from the game
position, how would I fix it?
I then made a ‘legacy’ rig for it, the positions were off also. All the animations are working.
http://dl.dropbox.com/u/102638093/wolf.zip
2.2MB fbx file
I’m not sure which way to go here, Mecanim has the blend trees, but isn’t the position difference a problem?

