quadrupeds in Unity 4?

I got this wolf from here

www.blendswap.com/blends/animals/wolf-for-bge-projekt

And made an fbx out of it, it actually automapped in Mecanim as a humanoid, but the scene position is different from the game
position, how would I fix it?

I then made a ‘legacy’ rig for it, the positions were off also. All the animations are working.

http://dl.dropbox.com/u/102638093/wolf.zip
2.2MB fbx file

I’m not sure which way to go here, Mecanim has the blend trees, but isn’t the position difference a problem?


I guess that Humanoid is only meant for biped models. I have a quadruped models with animation, and using Humanoid actually mess up the bones, twisting them around. Then I have to fall back to Generic or Legacy to make it work. Have you tried Generic?