I’m looking to create a level of detail system similar to this video:
http://www.youtube.com/watch?feature=player_embedded&v=LxZhWrSmrOY
I’ve never attempted this in Unity but I was wondering how I would start going about this? I know there are LOD Groups in Unity but I don’t just want pre-made LOD models, I’m wanting to create the plane procedurally then break it up into chunks to load in runtime.
Example: