QuadTreeNode.Render in Profiler

Can anyone help with finding out what the 54 calls to QuadTreeNode.Render are doing and if there is a way to optimise it. From what I understand it is the terrain and possible the LOD system. My game is almost top down so I don’t need LOD for anything. Is there a way I can turn it off as there are never distant objects you are just constantly looking at the ground.

Thanks

Hi,
Facing same issue here (on top down game) did you find any solution for this ?