Using the Qualcomm’s Unity Plugin, is there a way to use multiple custom image-targets (not frame markers), at once. It seems as though only one is functional at a time.
I am exploring this as well, I want to use 4 Targets in a shadow box type setup, so that as the user moves the camera up and down, left and right, they can explore a larger target, say a Full size CAR. Where as they loose a target from view, there is always one coming into
view to allow the model to keeps its location and orientation. Seems possible, I just have started hacking the code up to see what it can do. If anyone has any info on this (ie save me the time) let me know if this is even possible. After building the littel Lion Flakes box, and messing with that one, I have to believe its possible…, sorry just noticed this was under IOS, and I am using Android, on the ATT Samsun Gallaxy SII. All demos work fine, and I can replace the model quickly and have create at least 20 variation of the apk’s for use on the phone, need to put a CLOSE button the demos!
bump.
i’m also curious to see if anyone has had progress with this. there seems to be a lack of info on the topic of multiple image targets.
wkmccoy: how are things coming along with you?
On the AR camera, on the script" QCarBehavior", there is a variable called “max simultaneous image targets”, which lets you set the number of Image targets allowed at once. Below that should be a boolean for enabling Multi Frame.
Once you have that set, just add another ImageTarget Object with a seperate makerfile. You will need to download these markers as a group from the Qualcomm/Vuforia marker generation site (instead of just one, youll need to download the two, or three together.)
Thanks Briand3d! i feel embarrassed for not seeing that earlier.
thanks again.
hello brian3d,i tried that but there’s a problem in scenemanager.cs,it said “only single data set can be active in the scene”
It’s true you can only use one data set. You have to add all the markers into the same data set through the Vuforia My Trackables website. Then download them as a group into one data set. You set that as the active dataset in the AR Camera, then chose a different image for each ImageTarget in your scene.
wkmccoy: To your question, check out the Unified Coordinate System by elecman. It does what you want, and he gives it away free. http://forum.unity3d.com/threads/108256-Unified-Coordinate-System-for-String-and-QCAR
It’s true you can only use one data set. You have to add all the markers into the same data set through the Vuforia My Trackables website. Then download them as a group into one data set. You set that as the active dataset in the AR Camera, then chose a different image for each ImageTarget in your scene.
wkmccoy: To your question, check out the Unified Coordinate System by elecman. It does what you want, and he gives it away free. http://forum.unity3d.com/threads/108256-Unified-Coordinate-System-for-String-and-QCAR
It’s true you can only use one data set. You have to add all the markers into the same data set through the Vuforia My Trackables website. Then download them as a group into one data set. You set that as the active dataset in the AR Camera, then chose a different image for each ImageTarget in your scene.
wkmccoy: To your question, check out the Unified Coordinate System by elecman. It does what you want, and he gives it away free. http://forum.unity3d.com/threads/108256-Unified-Coordinate-System-for-String-and-QCAR
But i still wonder,
Is it true you can only use one data set ?
:mrgreen:
https://developer.vuforia.com/resources/dev-guide/front-camera-support-0
Check out some of the properties of the AR camera. One lets you choose how many image targets you can define in the scene.