More specific info can be found here https://developer.qualcomm.com/software/snapdragon-vr-sdk/tools . Most of it is marketing stuff but the quick start guide did have some information that gave at least some specific info. The price tag seems pretty steep for something like that, even if it does have inside out tracking.
Being standalone is nice, but for $1500 I think I’ll pass on that for now.
Especially with only head tracking (no controllers) and the fact that it will be more like gear vr/daydream graphics wise(it is essentially a mobile phone in the headset).
Obviously inside/out tracking will be the first position tracking in mobile vr to move around and is cool, but in VR you are going to be confined to a play space anyways because you can’t see the walls/couch/etc. and the Vive/Rift being powered by the PC are much more powerful.
AR on the other hand this opens up possibilites because you’ll see the couch in your way, but the price tag is quite a bit. If you price a S8+gearVR it’s around $800, and you can use the phone when not using VR. A couple of cameras should not add $700.
Using a SLAM map to skinned mesh algo, supply it with texture tiles atlas and it spits out an approximated textured scene mesh, spatially mapped to your real surroundings. Turn your (any) house into a cave, space station, tower top etc, procedurally populate it with game stuff.
But I’ve not got enough spare cash so meh… i must daydream.
I guess future phones will have stereo cams and do this, when though?
My late response to the above… first post ever on unity (:
This style of headset represents so much more. Stereoscopics and the latest claims of potential of Avegants light field technology . … they aren’t just cutting the cord to your Vive or Rift, you’re opening the door to no external sensors to setup, multiple players running around a gymnasium playing Halo perhaps in the very near future. These cameras will have the ability to modify the world around you in an instant giving a relatively accurate sense of depth, the price tag for such cameras such as Zed stereo cam use to be closer to $10000 , so is the snapdragon vrdk worth it ??? I say absolutely is you plan to play an early role in the development of Altra Reality ( virtual, mixed , augmented reality) this headset will be the first mobile Vive and oculus/Samsung.
As an owner of many HMD’s and having just received the 835 vrdk I say to you it’s nucking futs! Barely have touched it, but walking 20 meters from point A to B in reality does the same inside virtual reality when wearing the HMD. Still need to develop spatial awareness/redirection.
If you are a maniac of a developer get one, I’m sure you won’t regret it, throw in the Ximmerse controllers or develop some unique content with its Leap Motion capability’s.
I could see the 835 chip I believe is what made Intel shut down project alloy. That and the fact the major players in vr chose to use Qualcomm for their mobile vr.
If you live close southern British Columbia and are somewhat talented with unity, shoot me a message if you want a little work and this stuff suits you.
Can anyone confirm the thundercomm 835 Dev kit actually comes with Leapmotion integration? Been wrecking my head to find info on it, as far as I know all pics of 835 HMD’s with leap motion are from the goertek design, which is nowhere to be found for purchase… Cherry on the cake would be if they had actually followed the Qualcomm reference design fully and added eye tracking, that would definitely make it worth 1500, mind you, purely as developer kit, not for consumer purchase.