Hi - I want to make a game at a size of 5k (5120x2880 - 16:9). I’m having quality issues. I tested quality in this way:
-
Download a good 5k test image (https://www.apple.com/imac-with-retina/5k.html)
-
Open the image at fullscreen on my 15.4 inch 1440x990 retina macbook pro - in Preview the image is fullscreen and letterboxed and looks clear and detailed
-
Open Unity and start a brand new project
-
Drag the 5k image from the finder into the assets
-
For the import settings, the step where the quality seems to diminish, I’ve tried everything. I’ve done texture and sprite and gui and advanced with every combination of options. When importing as a sprite I always used 1ppu. I thought the sprite settings 1ppu, no mipmap, no filtering, max size 8129 and format Truecolor would work but it still looks aliased. Even if I go to Advanced and use RGB 32 it looks aliased. The only difference in all the combined options I tried is that it looks smoothed if I check mipmaps and aliased if I don’t. Neither has the quality of the original.
-
Display the image in the world one of several ways:
-
Drag sprite into the worldspace at 0,0,0 and setup an orthographic camera at 0,0,-1 with camera size 1440 because that lines up with 5120x2880 - with Aspect Utility on the camera set to 1.7777778 so that 16:9 aspect will be maintained regardless of display.
-
Create a canvas, add an image and apply the image imported as a sprite. I tried all the canvas render modes and all combinations of the options.
-
Create a canvas, add a raw image, and apply the image imported as a texture. I tried all the canvas render modes and all combinations of the options. I really thought this was going to make the difference but the display is exactly the same.
-
Build and run the game for Mac standalone (many times using all the variants I listed above for importing the image and displaying it in the world space, tediously testing each combo from step 5 with each combo from step 6) and compare to step 2. Looks bad even though it’s displaying at the exact same size as step 2.
Can anyone help me to get a 5k image to display correctly in Unity? I just want to know that what I make in Photoshop will be rendered the same way in the game.
Thanks



