Quality difference between Unity Remote and Test Build

I’m using Unity’s Remote app for testing my app.
The quality of app when I made a test build is much better than the one tested using Remote app (also it is very slow). Why is that so or is there any adjustment need to be done so that we get the same quality for Remote as in test build. Thanks

Unity remote is simply made for testing input and not as much for the graphical side. The quality will be highly compressed and, as you have seen, not up to par with an actual build. It’s major upside is that it is very quick and easy to use inside the editor, but I would not use it to test for performance on a device or graphics. There isn’t really anything you can do as far I have been informed.