My team is building a 2D game using Unity’s new UI and sprite system but we’re experiencing some issues in regards to the quality of the graphics. Sprites are looking pixellated and there are problems with gradients/banding - I have attached examples. We have imported all sprites with the following settings: 8192 as a maximum size, true colour and generating mip maps enabled. The final issue is that even with these problems, and very little art actually implemented, the app’s still coming out at over 115MBs!
Does anyone an idea of how to improve the quality of the sprites and also reduce the size of the app?
Thanks,
Disabling mip maps creates some white spots on the edges of the sprites and edges won't look good
Your textures may be too large. 8192 is way more than you need most of the time. I would also suggest making sure that graphics that have the same size in the game have not significantly different sizes on the textures.
I have attached the png to show you how to increase sprite quality.
Ajust the Max Size to get the best result.
According to size. You dont need to make big sprite to get good quality everytime. You should make sprite with max size of 1024 and ajust them here in Inspector.
While i dont understand why you project having so big size because i have used many sprites and i have never get to that size. I think you should make your spirte size small.
And take a look on other assets like mp3 sounds and make sure you are not importing assets you dont need.
Disabling mip maps creates some white spots on the edges of the sprites and edges won't look good
– Alejandro-DiazNever did it for me... Is there evidence that anyone else also experiences this ? Also, is this with the "Sprite/2D" texture type ?
– hu90yes it is a sprite/2D texture type and here are 2 images where mip maps are enabled and disabled[47292-nomipmaps.png|47292]
– Alejandro-DiazYour textures may be too large. 8192 is way more than you need most of the time. I would also suggest making sure that graphics that have the same size in the game have not significantly different sizes on the textures.
– hu90