Quality level in HDRP 7 makes no sense to me anymore

In older versions of HDRP, or under the built-in renderer, new projects generate with 6 quality levels (Low, medium, high, ultra, etc), affecting things like texture quality. Now, a new HDRP project starts with just a single Quality level: Normal.

I was curious in general why this changed, but more importantly, is Quality being made obsolete in HDRP? I can always create more than just “Normal”, but given that the project doesn’t start with more than one, it seems to encourage me not to create more.

It’s also confusing what is meant by “High/Medium/Low” Quality Level when choosing LOD bias:

5841835--620329--upload_2020-5-13_11-40-54.png

What are High, Medium, and Low in the Quality Level? Those dropdowns make it seem like High/Medium/Low are three quality levels I’ve created in the QualitySettings screen. What do they represent? How does one change between those levels during gameplay?

Hi, you can read about the quality settings here:

the HDRP asset are your builtin Quality settings (HDRP don’t use most of the builtin quality settings, they have moved to the asset). So you have one HDRP asset assign in the quality settings slot for a configuration (PC_low, PC_medium, PC_Height). So they are the per platform configuration. Then you have the in game settings where you can chose between low, medium, high depends on the context of the fame: Cinematic, planar reflection, gameplay etc… Or provide explicit value (custom - but it will apply the same for all configuration).
For each hdrp assets you can map those low/medium/high to the value you want.

hope that hlep

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Thanks, @SebLagarde . I’ve ready through that thread now, and I’m left with one question on the Low/Medium/High quality settings.

It seems that each Quality level I set on the Quality settings screen can be given its own HDRenderPipelineAsset. So, if I want three quality level (Low, Medium, and High), I can set up separate HDRenderPipelineAssets for each. That seems to be the recommended approach?

The question, though, is how that relates to the LOD Bias Low/Medium/High within a given HDRenderPipelineAsset:
5855488--622087--upload_2020-5-15_17-14-42.png

What do those Low/Medium/High settings relate to? All I see are “Tier Settings” on the Graphics settings page:

5855488--622090--upload_2020-5-15_17-15-50.png

But I don’t see how that connects to an HDRenderPipelineAsset, or to a Quality level.

Update: After hours of failing to fix my LODs being stuck at Bias=1, I found that the default settings had OVERWRITTEN the HDRP Asset. You have to go into the default settings and change that.

IMO the HDRP settings should have a note saying “Default settings are overwriting this setting here”