Quality loss after using pre-rendering. Help me!

Hi everybody.

A few days ago, I was wondering how to do pre-rendering in Unity engine. I’ve been working on that, and now I got the results. Everything looks good despite the fact of texture quality. I’ll explain.

This is my pre-rendering:

Then I fit that render in unity, in order to make a 3d pre-rendered environment, as I wanted. Here’s a picture:

Here’s a gamplay screenshot:

Everything seems to be ok, since the cube dummy moves over the scene preserving proportions and the opacity layers I’ve set up are ok too. The only problem is the image quality. As you can see, the original render quality differs from the gameplay screenshot. I’ve tried to put the highest quality settings on Unity editor but there’s nothing I can do to fix it.

I don’t mean the palm tree borders (actually, that’s the only thing I can fix), I’m talking about the whole background image. There’s a considerable quality loss in comparison with the first one, and that’s what I expect to solve.

Any idea? Thank for advance.

you likely enabled texture compression instead of storing it as ARGB 32bit

Done, but it stills worse than the original.:face_with_spiral_eyes: