Quality loss on texture

I’m working on some basic examples to get used to how Unity works but I’m having problems with the texture quality for the box model I made. The textures I’m using are really small (32x32 PNG textures) but somehow Unity displays those textures like if they were a low quality version…

This is the original texture: http://almamu.com/unity/texture.png

This is how the texture looks in unity (applied to a material): http://almamu.com/unity/looks.png

This is how the texture is imported: http://almamu.com/unity/config.png

The editor is configured to use the fanciest config possible so thats not the problem. Does anyone have any idea why this happens?

Change it to an uncompressed format. You have it set to DXT1, which is a lossy format and not very good for pixel art.