Ok i’ve been playing a lot with shadows trying to get the exact effect i was lookin for, which was actually nothing more than a normal looking terrain shadow ![]()
I decided using lightmapped shadows and i was tweaking a lot with parameters (resolution and shadow super sampling). I did not want to use resolutions higher than 1024 because it takes too much to elaborate on my pc and also because i thought there is a way to get nice looking terrain shadows (no big shadow squares) even at that resolution. But the result was always too much pixelated. So in the end i tryed to play with quality, lowering the overall textures quality and what i got was exactly what i was looking for. Nice blending-with-terrain shadows even at 1024 resolution. The only problem with this is that all textures are affected so every other thing looks less detailed…
I am attaching 2 screenshots so this is easier to understand: in the first one, quality setting for texture quality is on “full res” while in the second it’s on “half res”.
I really prefer the second one to the first one, i don’t care loosing some “shadow detail” if that means better shadow blending.
So can anyone advice me a way to get this effect (which, in the end, it’s just about lowering lightmapped shadow texture quality - thus getting a better result with less cpu work) only on shadows rather than on all textures ?
I really think they look better that way and i’m not even sure they’re gonna look like that at a 2048 res.
Screenshots following.
Thanks very much for your help and I hope this post will help someone else as well! ![]()
…and sorry for the long post! ![]()

