Hello, ive just changed over from realtime lighting to baked, and at the start the shadows was looking painfully bad, then ive been poking around with settings and they look way better, but still some corners are being pixelated, and now i think i might have turned it up a notch to high giving me a 24+ hours build so far at 16/16 Final gather 1 jobs.
So i was wondering if some of you could take a look at my settings and maybe give me a suggestion for where ive overcompensated.
I belive its either the baked resolution ive turned to 400, or the ray count at 2048, but im pretty new to unity so not quite sure whats ‘max’
Thanks in advance